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Dungeon crawl stone soup best mods
Dungeon crawl stone soup best mods













It is pretty fun when you manage to snag a good setup and can swing it though. It also goes so fast that it really isn't a feasible target for most non-IND or non-Myst civs. The issue is you basically have to trade a settler + 1/3 a worker for it, as well as any worker turns or whips spent on the city building it. I like the wonder for exactly the same reasons as the CRE border pops, and if you build 4 or more cities it will essentially pay its own hammer cost. No surprise that I really like the ORG trait with the way I play then. The perfect tiles to whip away too, unlike cottages. Get you a lighthouse and they are 4 yield tiles, 5 if you are FIN. Working coast isn't that bad when you don't have the food to whip or run specialists anyway (can happen a lot on non-standard map types like Fantasy Realm or on the Earth18 map). Also begin to actually generate passive EP for a couple revolts in the tough spots if you need them, before you can just run EP slider in later stages. fielding an army away from home with whipped down cities, or settling expensive "colonial" cities. I like Courthouses! Great for more cushion when your economy is under the greatest strain i.e. I'd even use a GS for the first Golden Age instead (and have!). But I almost never stay small and it hurts more in costs than it helps, especially as you are not going to always have a good cottaging spot for the palace city, or if you just distribute your cottages around the empire where they can be worked easily by the cities that can do so, instead of consolidating them around the cap. Maybe not if you are staying small, by choice or otherwise. Especially with trade value, and especially if you can only get a few of them. The value of one GS spent on Philo, Education, or Lib outweighs an Academy in almost any game I play.















Dungeon crawl stone soup best mods